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Overwatch March 10, 2026

5 days ago · 10 heroes changed · Full patch notes ↗

Game Mode
Rank

Winners

Roadhog
+5.6% D B
Scrap Gun
  • Damage per pellet increased from 6.5 to 7.
Hazard
+4.7% C A
General
  • Subrole moved from Stalwart to Initiator.
Emre
+1.2% B B
Altered Vitals
  • Time before trigger reduced from 4.5 to 4 seconds.
Ramattra
+0.4% C C
Void Barrier
  • (5v5) Cooldown reduced from 13 to 12 seconds.
Annihilation
  • Damage per second increased from 30 to 35.
Anran
+0.3% B B
Inferno Rush
  • Will now automatically climb over small ledges.
  • Jump height while active increased by 20%.

Losers

Jetpack Cat
-1.9% A A
Territorial – Major Perk
  • Removed
Claws Out – Major Perk
  • Moved from Minor to Major.
  • Cooldown reduced from 8 to 6 seconds.
Ulterior Motive – Minor Perk
  • New
  • 15% of Biotic Pawjectiles healing is converted into fuel.
D.Va
-1.5% C C
Boosters
  • Cooldown increased from 3.5 to 4 seconds.
Illari
-0.9% A A
Summer Solstice – Minor Perk
  • Attack speed gained reduced from 30% to 20%.
Sunburn – Major Perk
  • Damage reduced from 70 to 50.
Solar Rifle
  • Secondary Fire Maximum resource reduced from 3.5 to 3 seconds.
Vendetta
-0.6% S S
Raging Storm - Minor Perk
  • Moved from Major to Minor.
  • Damage per spin reduced from 35 to 30.
Siphoning Strike - Major Perk
  • Moved from Minor to Major.
  • Overhead lifesteal increased from 30% to 40%.
Mizuki
-0.2% S S
Remedy Aura
  • Radius increased from 10 to 12 meters.
  • Time before degeneration reduced from 2 to 1.75 seconds.

Balance Changes

Anran
+0.3% WR

These movement adjustments improve Inferno Rush’s fluidity and traversal options while the ability is active.

Inferno Rush
  • Will now automatically climb over small ledges.
  • Jump height while active increased by 20%.
D.Va
-1.5% WR

D.Va’s mobility and survivability combination provides a high level of uptime during engagements. Increasing Boosters’ cooldown creates clearer commitment windows while reducing the effectiveness of the Initiator subrole.

Boosters
  • Cooldown increased from 3.5 to 4 seconds.
Emre
+1.2% WR

Reducing the delay before Altered Vitals triggers allows it to activate more reliably when disengaging.

Altered Vitals
  • Time before trigger reduced from 4.5 to 4 seconds.
Hazard
Hazard tank C A
+4.7% WR

Hazard was originally placed in the Stalwart subrole to mitigate the impact of crowd control during engagements. Since the introduction of subroles, he has struggled in performance. Moving Hazard to the Initiator subrole better supports a more aggressive, sustain-focused playstyle.

General
  • Subrole moved from Stalwart to Initiator.
Illari
-0.9% WR

Illari has been delivering strong healing alongside high offensive pressure. Reducing her secondary fire uptime and tuning down specific perks lowers her overall performance while maintaining her identity.

Summer Solstice – Minor Perk
  • Attack speed gained reduced from 30% to 20%.
Sunburn – Major Perk
  • Damage reduced from 70 to 50.
Solar Rifle
  • Secondary Fire Maximum resource reduced from 3.5 to 3 seconds.
Jetpack Cat
-1.9% WR

Territorial has been removed due to high offensive potential with limited counterplay. Claws Out moves to a Major perk with a reduced cooldown due to its relative strength, while a new Minor perk Ulterior Motive introduces an additional fuel recovery option to support healing-focused playstyles.

Territorial – Major Perk
  • Removed
Claws Out – Major Perk
  • Moved from Minor to Major.
  • Cooldown reduced from 8 to 6 seconds.
Ulterior Motive – Minor Perk
  • New
  • 15% of Biotic Pawjectiles healing is converted into fuel.
Mizuki
-0.2% WR

Maintaining allies within Remedy Aura’s radius can be restrictive during engagements. Increasing the radius improves accessibility, while reducing the degeneration delay makes sustaining higher Aura levels more difficult.

Remedy Aura
  • Radius increased from 10 to 12 meters.
  • Time before degeneration reduced from 2 to 1.75 seconds.
Ramattra
+0.4% WR

Reducing Void Barrier’s cooldown improves its cycling within engagements, while increasing Annihilation’s damage per second enhances its presence during extended fights.

Void Barrier
  • (5v5) Cooldown reduced from 13 to 12 seconds.
Annihilation
  • Damage per second increased from 30 to 35.
Roadhog
Roadhog tank D B
+5.6% WR

Roadhog’s overall effectiveness has remained lower than intended since his minor rework. Increasing Scrap Gun’s damage will improve the consistency of his Hook combo while additionally increasing overall damage output.

Scrap Gun
  • Damage per pellet increased from 6.5 to 7.
Vendetta
-0.6% WR

Siphoning Strike has provided significant self-sustain relative to being a Minor perk. Moving it to Major better reflects its impact while additionally avoiding the overall passive power when combined with Relentless. Raging Storm damage has been reduced and moved to a Minor to compensate.

Raging Storm - Minor Perk
  • Moved from Major to Minor.
  • Damage per spin reduced from 35 to 30.
Siphoning Strike - Major Perk
  • Moved from Minor to Major.
  • Overhead lifesteal increased from 30% to 40%.