Overwatch March 10, 2026
5 days ago · 10 heroes changed · Full patch notes ↗
▲ Winners
- Damage per pellet increased from 6.5 to 7.
- Subrole moved from Stalwart to Initiator.
- Time before trigger reduced from 4.5 to 4 seconds.
- (5v5) Cooldown reduced from 13 to 12 seconds.
- Damage per second increased from 30 to 35.
- Will now automatically climb over small ledges.
- Jump height while active increased by 20%.
▼ Losers
- Removed
- Moved from Minor to Major.
- Cooldown reduced from 8 to 6 seconds.
- New
- 15% of Biotic Pawjectiles healing is converted into fuel.
- Cooldown increased from 3.5 to 4 seconds.
- Attack speed gained reduced from 30% to 20%.
- Damage reduced from 70 to 50.
- Secondary Fire Maximum resource reduced from 3.5 to 3 seconds.
- Moved from Major to Minor.
- Damage per spin reduced from 35 to 30.
- Moved from Minor to Major.
- Overhead lifesteal increased from 30% to 40%.
- Radius increased from 10 to 12 meters.
- Time before degeneration reduced from 2 to 1.75 seconds.
Meta Impact
Heroes not directly changed but affected by the meta shift
Balance Changes
These movement adjustments improve Inferno Rush’s fluidity and traversal options while the ability is active.
- Will now automatically climb over small ledges.
- Jump height while active increased by 20%.
D.Va’s mobility and survivability combination provides a high level of uptime during engagements. Increasing Boosters’ cooldown creates clearer commitment windows while reducing the effectiveness of the Initiator subrole.
- Cooldown increased from 3.5 to 4 seconds.
Reducing the delay before Altered Vitals triggers allows it to activate more reliably when disengaging.
- Time before trigger reduced from 4.5 to 4 seconds.
Hazard was originally placed in the Stalwart subrole to mitigate the impact of crowd control during engagements. Since the introduction of subroles, he has struggled in performance. Moving Hazard to the Initiator subrole better supports a more aggressive, sustain-focused playstyle.
- Subrole moved from Stalwart to Initiator.
Illari has been delivering strong healing alongside high offensive pressure. Reducing her secondary fire uptime and tuning down specific perks lowers her overall performance while maintaining her identity.
- Attack speed gained reduced from 30% to 20%.
- Damage reduced from 70 to 50.
- Secondary Fire Maximum resource reduced from 3.5 to 3 seconds.
Territorial has been removed due to high offensive potential with limited counterplay. Claws Out moves to a Major perk with a reduced cooldown due to its relative strength, while a new Minor perk Ulterior Motive introduces an additional fuel recovery option to support healing-focused playstyles.
- Removed
- Moved from Minor to Major.
- Cooldown reduced from 8 to 6 seconds.
- New
- 15% of Biotic Pawjectiles healing is converted into fuel.
Maintaining allies within Remedy Aura’s radius can be restrictive during engagements. Increasing the radius improves accessibility, while reducing the degeneration delay makes sustaining higher Aura levels more difficult.
- Radius increased from 10 to 12 meters.
- Time before degeneration reduced from 2 to 1.75 seconds.
Reducing Void Barrier’s cooldown improves its cycling within engagements, while increasing Annihilation’s damage per second enhances its presence during extended fights.
- (5v5) Cooldown reduced from 13 to 12 seconds.
- Damage per second increased from 30 to 35.
Roadhog’s overall effectiveness has remained lower than intended since his minor rework. Increasing Scrap Gun’s damage will improve the consistency of his Hook combo while additionally increasing overall damage output.
- Damage per pellet increased from 6.5 to 7.
Siphoning Strike has provided significant self-sustain relative to being a Minor perk. Moving it to Major better reflects its impact while additionally avoiding the overall passive power when combined with Relentless. Raging Storm damage has been reduced and moved to a Minor to compensate.
- Moved from Major to Minor.
- Damage per spin reduced from 35 to 30.
- Moved from Minor to Major.
- Overhead lifesteal increased from 30% to 40%.