Skip to content

Overwatch Patch April 23, 2026

Today · 14 heroes changed · Full patch notes ↗

Win rate impact data is not available for this patch.

Balance Changes

Ana
General
  • Re-enabled.
General
  • [Repair Pack] Duration bonus decreased from 50% to 25%.
General
  • Additional bolt damage decreased from 50% reduced damage to 60% reduced damage.

We're lowering the ceiling and total resource that Hazard's Spike Guard oriented builds gain, so there's more windows of opportunity for counterplay.

General
  • Damage decreased from 60 to 40.
  • Extra [Spike Guard] Resource reduced from 30% to 15%.
  • [Violent Leap] Hit Bonus Energy decreased from 15% to 10%.
  • Movement Speed penalty reduction decreased from 90% reduced to 50% reduced.
  • Extra [Spike Guard] Resource bonus decreased from 50% to 25%.
  • [Jagged Wall] Hits Bonus Energy decreased from 25% to 15%.

Royal Bullets has enabled Junker Queen to be dominant for several seasons now, so we're tuning it down to bring her more in line with other tanks in Stadium.

General
  • Wound damage decreased from 40 to 25.

We're fixing some bugs that popped up with the recent changes to Juno and adding a bit more firepower to her Weapon Power oriented builds.

General
  • Critical damage increased from 175% to 200%.
  • [Mediblaster] Falloff range bonus increased from 5m to 15m.
  • Re-enabled.
Katashiro Return
  • Enemies can no longer prevent Mizuki from recalling by standing on Katashiro Return's starting point.
General
  • Healing reduced from 8% of Max Life per second to 5% of Max Life per second.
  • Bonus damage decreased from 25% to 10%.
  • Attack Speed stat bonus decreased from 10% to 5%.
  • Cost increased from 4000 to 5000.

Ramattra has started with a middling win rate in Stadium, but as his builds become more optimized, some of them have proven to be outliers. We're tuning back some of his Ravenous Vortex / Nemesis Form oriented Powers, and we're improving his Weapon Power oriented options.

General
  • Maximum damage increased to 150.
  • [Annihilation] Duration bonus decreased from 2s to 1s.
  • Healing decreased from 50% to 25% of damage mitigated.
  • [Nemesis Form] Cooldown Reduction per enemy hit by [Ravenous Vortex] reduced from 1s to 0.5s.
  • Void Blight damage increased from 20 to 30.
  • Cost decreased from 12000 to 10000.
  • Damage amplification increased from 10% to 15%.
  • [Ravenous Vortex] cooldown reduction reduced from 100% to 75%.
  • Final Form healing reduced from 80 to 50.
  • Re-enabled.
Chain Hook
  • Cooldown reduced from 8 to 7 seconds.
Stealth
  • Movement speed bonus reduction while revealed by damage reduced from 50% to 33%.
General
  • Health increased from 175 to 200. (Total health increased from 250 to 275.)

Water College Hat is a little too efficient for its cost, causing it to be mandatory for many Wuyang builds. We're adjusting it to give value more in line with its cost.

General
  • Passive [Restoration Stream] Duration bonus reduced from 50% to 25%.
  • Overhealth per second reduced from 10 to 5.
  • Max Overhealth decreased from 30 to 15.
  • Cost increased from 4000 to 5000.
General
  • Increased currency earned from Healing and Damage by 7.14%.