Overwatch Patch July 14, 2026
Today · 23 heroes changed · Full patch notes ↗
Win rate impact data is not available for this patch.
Balance Changes
Ana's self-sustain has decreased following the removal of the Support passive's reduced health regeneration delay. Increasing Biotic Grenade's healing strengthens its defensive utility while also increasing its offensive impact.
- Explosion damage and healing increased from 75 to 90.
Adding a burst of instant healing when Inspire is triggered allows Brigitte to provide more immediate healing while rewarding players for consistent Inspire triggers.
- Now grants 12 instant healing on trigger.
- Healing over time reduced from 60 to 45.
- Max Life Heal per bullet reloaded increased to 2.5% (Up from 2%).
Empowered Rocket Punch's increased follow-through size was hitting targets far away from the initial target. We're reducing the bonus size while retaining some additional range and radius to preserve its power fantasy.
- Empowered Punch collateral range gain reduced 75% to 40%.
- Empowered Punch collateral radius gain reduced from 50% to 40%.
Reducing Take Aim's explosion delay lowers the time between impact and damage, creating more consistent follow-up opportunities while reducing the bolt's disruptive potential when hit by it. The other changes are aimed at improving the flow between Take Aim and Revdraw Crossbow’s primary fire.
- Fire Rate increased from 5 to 5.5.
- Recovery reduced from 0.5 to 0.4.
- Explosion delay reduced from 1 to 0.8 seconds.
- Damage reduced to 20 (Down from 25).
- Duration reduced to 1.5s (Down from 2s).
- Increased damage to airborne targets increased to 25% (Up from 10%).
This change should reduce the ceiling of Blink Boost when paired with multiple other Cooldown Reduction items. We'll continue to monitor Blink Boost's synergy with On Ability items.
- Reduced Cooldown now counts as base cooldown reduced instead of gaining cooldown reduction. Now scales multiplicatively with cooldown reduction instead of additively.
- Clone effectiveness increased to 65% reduced (Up from 75% reduced).
- Cooldown reduction per critical hit increased to 20% (Up from 15%).
- Damage increased to 100% (Up from 75%).
- Heal increased to 40% of Soundwave Damage (Up from 33%).
Mauga could maintain high accuracy when firing a single Chaingun for extended periods. Adding dynamic spread to individual Chainguns encourages switching between weapons to manage spread. This change does not affect accuracy while firing both weapons simultaneously.
- Maximum spread while firing individual Chainguns increased from 1 to 1.5.
- Number of shots until maximum spread increased from 0 to 30 shots.
- Removed increased hitbox size on Slowball projectile.
- Damage converted to Armor reduced to 3% (Down from 5%).
- Max Life Overhealth reduced to 25% (Down from 30%).
Increasing Ravenous Vortex's explosion damage rewards more precise detonations. We're also reducing Block's cooldown to allow Ramattra to block immediately after a single punch instead of two, improving the flow of Nemesis Form.
- Explosion damage increased from 15 to 30.
- Cooldown reduced from 1 to 0.5 seconds.
- Attack Speed per stack increased to 5% (Up from 4%).
- Wraith Form Duration reduced to 33% (Down from 50%).
Reducing Execution's recovery time better aligns the downtime after using the ability with when Shion can fire again. Joyride's impact damage is also being reduced to lower the effectiveness of continuously ramming targets and the combo potential of immediately detonating the bike after impact.
- Recovery time reduced from 0.4 to 0.3 seconds.
- Impact damage while riding reduced from 60 to 30.
Anchor Drone is being adjusted to support more frequent deployment and repositioning opportunities. Its cooldown and duration are being reduced, while its health is being increased to improve its survivability in combat.
- Cooldown reduced from 12 to 11 seconds.
- Duration reduced from 10 to 9 seconds.
- Health increased from 80 to 125.
Sigma remains durable when successfully rotating through his defensive tools. Reducing his shield health lowers his survivability when opponents are able to break through his defenses.
- Shield health reduced from 275 to 250.
- Damage conversion reduced from 40% to 30%.
- Added a VFX Trail for added clarity.
- Heal increased to 100% of Hammer damage (Up from 75%).
- Armor scaling reduced to 15% of your Max Life (Down from 20%).
- Ability Power reduced to 10% (Down from 15%).
Vendetta has continued to underperform since the significant changes made several seasons ago. Reverting Palatine Fang's overhead swing range restores some of her ability to close the distance and secure eliminations.
- Overhead swing bonus range increased from 2.0 to 2.5 meters.
Clobber's cooldown is being reduced to shorten the delay before Venture can use the ability again and better align it with its recovery time. This increases the frequency with which Clobber can be used within engagements and improves its synergy with the Covered in Dirt Major Perk.
- Cooldown/Recovery reduced from 1.6 to 1.2 seconds.
- Currency from damage and healing increased by 8.33%.
- Heal reduced to 30% of damage dealt (Down from 40%).
- Healing reduced to 80% reduced (Down from 75% reduced).