Overwatch Patch August 11, 2026
12 days ago · 28 heroes changed · Full patch notes ↗
✦ New Hero
▲ Winners
- Increased duration for each Purr target reduced to 10% (Down from 15%).
- Max increased duration reduced to 50% (Down from 75%).
- Now triggers off of any damage instead of just Ability damage.
- Added 20% [Purr] Cooldown Reduction.
- Cost increased to 11000 (Up from 10000).
- Cost reduced to 5000 (Down from 10000).
- Damage increased from 50 to 60.
- Target lock on minimum time reduced from 0.5 to 0.35 seconds.
- Ultimate cost reduced by 6%.
- Slow duration increased from 1 to 1.5 seconds.
- Lifesteal increased from 10 to 15%.
- Added "Landing a scoped [Sleep Dart] reduces its cooldown by 5s".
- 75 base damage now only applies to scoped [Sleep Dart].
- Increased base damage now works with Comfy Cloud.
- Max Life heal increased to 20% (Up from 15%).
- Pulse Bomb Damage decreased to 70% reduced (Down from 60% reduced).
- Duration increased to 5s (Up from 4s).
- Empowered shots increased to 3 (Up from 2).
- Damage per extra Orb increased to 30% (Up from 20%).
- Cost reduced to 10000 (Down from 12000).
- Cost increased to 11000 (Up from 10000).
- Added 10% Ability Power.
- Cooldown reduction every 1s increased to 0.5s (Up from 0.3s).
- Cost increased to 12000 (Up from 10000).
- Weapon Power increased to 20% (Up from 10%).
- Removed.
- Cost reduced to 3750 (Down from 4000).
- New.
- 50 Shields.
- "When you use [Rushing Torrent], place Passive [Restorative Stream] on yourself with 25% reduced healing".
- 9000 Cost.
▼ Losers
- Overhealth gained per shot increased from 3 to 4.
- Cooldown increased from 5 to 6 seconds. (5v5)
- Movement speed gained reduced from 25% to 20%.
- Projectile size reduced from 0.35 to 0.3.
- Cooldown increased from 11 to 12 seconds.
- Ultimate cost increased by 7%.
- Reduced the number of Bonespur hits required from 14 to 12.
- Cost increased to 9000 (Up from 3750).
- Barrier health increased from 450 to 500.
- Detonation bonus damage reduced to 25 (Down from 50).
- Ravenous Vortex bonus damage reduced to 15% (Down from 30%).
- Cooldown increased from 7 to 8 seconds.
- Cooldown on spawn reduced from 7 to 3 seconds.
- Reworked from "[Defense Matrix] heals you for 30% of the damage it blocks" to "When you mitigate 150 damage with [Defense Matrix], heal yourself for 15% of that damage and all other allies within 6m for 25% of that damage".
- Added "when dealing Weapon damage to enemies beyond 8m, [Defense Matrix] recovers 33% faster".
- Damage reduced to 40 (Down from 60).
- Duration reduced to 2s (Down from 3s).
- New
- "+50% [Call Mech] Radius. When ejecting or re-entering your [Mech], grant Overhealth equal to 20% of Max Life for 5s".
- Reworked from Express Detonation.
- Changed from "+50% [Call Mech] Radius. [Self-Destruct] explodes 15% faster" to "[Self-Destruct] explodes 25% faster and costs 50% less Ultimate Charge but deals 75% reduced damage and only grants 75% Ultimate Charge after detonation".
- Changed from "During the first 2s of [Boosters], [Defense Matrix] recovers 125% faster" to "[Boosters] damage grants 0.5s [Booster] Duration and restores 5% [Defense Matrix] Resource and heals 5% Max Life".
- Now scales from Max Life instead of Max Shields and Armor.
- Scaling reduced to 15% (Down from 25%).
- Now counts as [Boosters] damage.
- 25 Health.
- 5% Weapon Power.
- "While ejected from your [Mech], gain 20% Move Speed, 10% Attack Speed, and 50% Max Ammo".
- 5000 Cost.
- New
- 10% Attack Speed
- "When you mitigate 150 damage with [Defense Matrix], deal 20% increased Weapon Damage for 3s".
- Removed.
- Reworked from Dae-Hyun's Detonator.
- Changed from "If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 100%" to "During [Self-Destruct], if your [Mech] detonates while mid-air or deals [Boosters] damage, [Self-Destruct] explodes 100% larger and causes enemies to take 50% more damage for 5s".
- New
- 25 Armor.
- 15% Ability Power.
- During [Self-Destruct], [Boosters] move 50% faster, deal 300% bonus damage, and knock up enemies.
- Removed.
- Reworked from Busan Blaster.
- Changed from "Ability: Use [Secondary Fire] while de-meched to fire an explosive piercing shot that deals 80 damage" to "While ejected from your [Mech], hold [Jump] to fly and hold [Secondary Fire] to fire an explosive shot that deals up to 80 damage and slows enemies by 30% for 3s".
- Ultimate cost reduced by 6%.
- Healing increased from 30 to 35.
- New
- Echo has infinite ammo during Flight.
- Removed.
- Moved from Minor to Major Perk.
- Focusing Beam's range is increased by 8 meters and movement speed is increased by 25% when active.
- Range increased from 6 to 8 meters.
- Movement speed increased from 15% to 25%.
- Can now be manually cancelled with the Jump input after 0.6 seconds.
- Base pull speed reduced from 30 to 25 meters per second.
- Targets pulled from further than 15 meters move slower and accelerate over time.
- New general hero setting added for disabling Life Grip cancel controls.
- Ground launch detection radius reduced from 1.5 to 1 meter.
- Ultimate cost reduced by 6%.
- Added "cooldown is reduced by 20% when used without a target".
- Empowered shots increased to 5 (Up from 3).
- Cooldown refund increased to 25% (Up from 20%).
- Ultimate cost reduced by 8%.
- Drill Dash distance is increased from 50% to 75%.
- Total amount of shields gained increased from 30 to 40.
Meta Impact
Heroes not directly changed but affected by the meta shift
Balance Changes
- Added "Landing a scoped [Sleep Dart] reduces its cooldown by 5s".
- 75 base damage now only applies to scoped [Sleep Dart].
- Increased base damage now works with Comfy Cloud.
- Max Life heal increased to 20% (Up from 15%).
- Ultimate Cost reduction increased to 60% (Up from 50%).
- Removed.
- New
- After using Combat Roll, Cassidy gains a 60% movement speed boost that decays over 1.5 seconds.
Panopticon Barrier's health is being increased to improve its reliability. A higher health pool makes it more difficult for enemies to break free, increasing the likelihood of a detonation or forcing them to spend more time dealing with the ultimate.
- Barrier health increased from 450 to 500.
Increasing Seismic Slam's damage makes it a more effective tool for weakening targets before following up with Doomfist's other abilities.
- Damage increased from 50 to 60.
These changes are aimed at adding some more build variety to D.Va's powers, making some of her weaker builds more transformative and exciting while tuning down some of her more generically powerful options.
- Reworked from "[Defense Matrix] heals you for 30% of the damage it blocks" to "When you mitigate 150 damage with [Defense Matrix], heal yourself for 15% of that damage and all other allies within 6m for 25% of that damage".
- Added "when dealing Weapon damage to enemies beyond 8m, [Defense Matrix] recovers 33% faster".
- Damage reduced to 40 (Down from 60).
- Duration reduced to 2s (Down from 3s).
- New
- "+50% [Call Mech] Radius. When ejecting or re-entering your [Mech], grant Overhealth equal to 20% of Max Life for 5s".
- Reworked from Express Detonation.
- Changed from "+50% [Call Mech] Radius. [Self-Destruct] explodes 15% faster" to "[Self-Destruct] explodes 25% faster and costs 50% less Ultimate Charge but deals 75% reduced damage and only grants 75% Ultimate Charge after detonation".
- Changed from "During the first 2s of [Boosters], [Defense Matrix] recovers 125% faster" to "[Boosters] damage grants 0.5s [Booster] Duration and restores 5% [Defense Matrix] Resource and heals 5% Max Life".
- Now scales from Max Life instead of Max Shields and Armor.
- Scaling reduced to 15% (Down from 25%).
- Now counts as [Boosters] damage.
- 25 Health.
- 5% Weapon Power.
- "While ejected from your [Mech], gain 20% Move Speed, 10% Attack Speed, and 50% Max Ammo".
- 5000 Cost.
- New
- 10% Attack Speed
- "When you mitigate 150 damage with [Defense Matrix], deal 20% increased Weapon Damage for 3s".
- Removed.
- Reworked from Dae-Hyun's Detonator.
- Changed from "If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 100%" to "During [Self-Destruct], if your [Mech] detonates while mid-air or deals [Boosters] damage, [Self-Destruct] explodes 100% larger and causes enemies to take 50% more damage for 5s".
- New
- 25 Armor.
- 15% Ability Power.
- During [Self-Destruct], [Boosters] move 50% faster, deal 300% bonus damage, and knock up enemies.
- Removed.
- Reworked from Busan Blaster.
- Changed from "Ability: Use [Secondary Fire] while de-meched to fire an explosive piercing shot that deals 80 damage" to "While ejected from your [Mech], hold [Jump] to fly and hold [Secondary Fire] to fire an explosive shot that deals up to 80 damage and slows enemies by 30% for 3s".
- New
- Echo has infinite ammo during Flight.
- Removed.
- Moved from Minor to Major Perk.
- Focusing Beam's range is increased by 8 meters and movement speed is increased by 25% when active.
- Range increased from 6 to 8 meters.
- Movement speed increased from 15% to 25%.
- Ultimate cost reduced by 6%.
- Slow duration increased from 1 to 1.5 seconds.
- Ultimate cost reduced by 6%.
- Ultimate cost increased by 7%.
- Reduced the number of Bonespur hits required from 14 to 12.
These changes are aimed at reducing the effectiveness of Ability Power Purr builds while empowering her Weapon Power oriented options.
- Increased duration for each Purr target reduced to 10% (Down from 15%).
- Max increased duration reduced to 50% (Down from 75%).
- Now triggers off of any damage instead of just Ability damage.
- Added 20% [Purr] Cooldown Reduction.
- Cost increased to 11000 (Up from 10000).
- Cost reduced to 5000 (Down from 10000).
- New
- 10% Weapon Power
- "[Frag Launcher] Direct Hits without bouncing reduce cooldown of all abilities by 20%".
- 11000 Cost.
This change reduces the minimum lock-on time for nearby targets, allowing Pulsar Torpedoes to be used more reactively while creating a clearer distinction in lock-on times across different ranges.
- Target lock on minimum time reduced from 0.5 to 0.35 seconds.
- Added "cooldown is reduced by 20% when used without a target".
- Empowered shots increased to 5 (Up from 3).
- Cooldown refund increased to 25% (Up from 20%).
These changes give Life Gripped players greater control over whether they are pulled all the way to Lifeweaver's position. The pull now begins more gradually, creating a larger window to react and cancel the movement if desired. A new hero setting has also been added for players who prefer to disable the cancel option entirely.
- Can now be manually cancelled with the Jump input after 0.6 seconds.
- Base pull speed reduced from 30 to 25 meters per second.
- Targets pulled from further than 15 meters move slower and accelerate over time.
- New general hero setting added for disabling Life Grip cancel controls.
Increasing Overrun's cooldown lengthens the window where Mauga must commit to a fight before he can disengage, reducing his mobility without directly impacting his ability to engage.
- Overhealth gained per shot increased from 3 to 4.
- Cooldown increased from 5 to 6 seconds. (5v5)
Mizuki's mobility uptime has increased significantly following recent changes to Katashiro Return's duration and cooldown. While the increased duration has improved its usability, the cooldown is being partially reverted to reduce overall uptime. Binding Chain's projectile size is also being reduced to make its powerful hinder effect require more precise aim.
- Movement speed gained reduced from 25% to 20%.
- Projectile size reduced from 0.35 to 0.3.
- Cooldown increased from 11 to 12 seconds.
- Critical damage increased to 100% (Up from 75%).
- Reworked to Power.
- Now increases Weapon Damage instead of granting Weapon Power.
- Max Damage reduced to 30% (Down from 40%).
- Reworked to Item.
- Added 15% Weapon Lifesteal.
- Attack Speed during Fortify increased to 15% (Up from 10%).
- Added 10000 Cost.
- Added "[Energy Javelin] critical hits reduce an additional 1.5s".
Concussive Blast provides Pharah with both mobility and displacement. Increasing its cooldown reduces how often she can reposition herself and disrupt enemy movement.
- Cooldown increased from 7 to 8 seconds.
- Detonation bonus damage reduced to 25 (Down from 50).
- Ravenous Vortex bonus damage reduced to 15% (Down from 30%).
This change better aligns the impact radius with the size of the motorbike, requiring players to either be more accurate with the ground launch or rely on the air launch.
- Ground launch detection radius reduced from 1.5 to 1 meter.
This change is aimed at reducing the effectiveness of Tracer's Recall oriented Pulse Bomb build. We'll be continuing to keep an eye on this build, particularly on Temportal, for future changes to increase its counterplay.
- Pulse Bomb Damage decreased to 70% reduced (Down from 60% reduced).
Reducing Soaring Slice's cooldown on respawn reduces downtime after respawning while maintaining the reduced ability to quickly return to the fight.
- Cooldown on spawn reduced from 7 to 3 seconds.
- Ultimate cost reduced by 8%.
- Drill Dash distance is increased from 50% to 75%.
- Total amount of shields gained increased from 30 to 40.
- Ultimate cost reduced by 6%.
- Healing increased from 30 to 35.
These changes are aimed at strengthening the options Wuyang has to sustain himself and increasing his underperforming powers.
- Duration increased to 5s (Up from 4s).
- Empowered shots increased to 3 (Up from 2).
- Damage per extra Orb increased to 30% (Up from 20%).
- Cost reduced to 10000 (Down from 12000).
- Cost increased to 11000 (Up from 10000).
- Added 10% Ability Power.
- Cooldown reduction every 1s increased to 0.5s (Up from 0.3s).
- Cost increased to 12000 (Up from 10000).
- Weapon Power increased to 20% (Up from 10%).
- Removed.
- Cost reduced to 3750 (Down from 4000).
- New.
- 50 Shields.
- "When you use [Rushing Torrent], place Passive [Restorative Stream] on yourself with 25% reduced healing".
- 9000 Cost.
Zarya has become more prevalent especially at higher levels and in coordinated play. We're trimming the efficiency of her most outlier option and will continue to keep an eye on her.
- Cost increased to 9000 (Up from 3750).
- Lifesteal increased from 10 to 15%.
